|
|
|
WARNING: My play-experience with the original game is very limited, and the multiplayer went mostly untouched; mostly.
Before I review anything, let's get something out of the way. The game-developing company known as Blizzard Entertainment owns my soul. I was an avid fan of Warcraft III, Diablo 2 was amazing, and World of Warcraft has held my attention, love, and admiration for over 4 years now. I have bought the soundtrack to Diablo 2, Starcraft, Warcraft III, and 5 different WoW soundtracks (Original, Burning Crusade, Wrath of the Lich King, Taverns, and "Mosaic"). After totaling up the money Blizzard has taken from my bank account, I realize it's nearing the $2000 mark. I'm pretty sure I can safely say Blizzard owns my soul by now. So imagine me in this scenario: Blizzard announces a new game, which also happens to be the return to a 10-year old IP. It is an RTS, and I absolutely suck at RTSs. What do I do? I buy the game anyway because Blizzard released it. Here's a review of Starcraft II from the point of view of a man who sucks at Starcraft.
View Full Article Here
|
I love open games, be they sandbox, open-world, what have you; I love them. I also love my sci-fi. My friends tend to the fantasy, but I am a sci-fi geek at heart. I enjoy shooters, for they are fun and let me shoot things. If you were to tie all these things into one game, you might get the 2007 smash hit Mass Effect. I never played it, but I heard nothing but amazing things. I actually bought it up, and my gamer buddy asked to borrow it and never gave it back. I wonder if he still has it... Anyway, that's not the point. It was a major hit; so major that it spawned a sequel this year. That's what I'm here to tell y'all about. Keep in mind that I never played the first as you read this review. Let's delve into the depths of Mass Effect 2.
View Full Article Here
|
Do you love Film Noir films -- those old gritty, dark detective movies about trying to solve a murder, generally with multiple storylines? Well, if you're a gamer, you might be in for the ride of your life. A game has recently released from the makers of the 2005 hit "Fahrenheit" ("Indigo Prophecy" in North America), Quantic Dream. I have bought this game, and played it simply so I could tell you if it's worthwhile or not.
View Full Article Here
|
WARNING: This game is not for the faint of heart. It contains boobs, blood, sexual themes, blood, violence, blood, gore, blood, and a wee bit more blood.
Javid Jaffe is the mind behind, most notably, the Twisted Metal series. But in 2005, a simple idea of his blossomed into a game that hit countless people's "Favorite Games" lists, along with hitting the top of quite a few "Game of the Year" lists. The game gave you control of a Spartan named Kratos who is driven to madness with his lust for vengeance against Ares, the Greek God of War. You see, just as Kratos is about to die in war, he makes himself a Slave to Ares in return for victory and life, but when his blades are laid upon his own family, he goes out on a quest to find the power to kill Ares. Somehow, this hack-and-slash spawned 2 sequels and a prequel. The latest installment, the second sequel, is what I'm here to review. This is God of War III.
View Full Article Here
|
Back in 2007 a game came out called Bioshock, which I absolutely loved. It was a success among gamers and reviewers alike. A cult classic that I wouldn't doubt could have made "Game of the Year" were it not for games such as Halo 3 and Gears of War. I named it "Game of the Year" unofficially, but that's because I alone didn't like Halo 3, nor Gears. Perhaps it's simply my love of single-player games and stories, to go with my utter apathy for anything multiplayer, but I adored Bioshock. When I heard that they were making a sequel, the first thing that popped into my head was simply "It had better be a prequel or they're dead in the water;" pun unintended at the time. Somehow, they made a sequel that got full support from the gaming community, that is, until it was released.
View Full Article Here
|
Uncharted 2 is the sequel (go figure) to one of the best games ever to touch the PlayStation 3: Uncharted: Drake's Fortune. If you remember (or followed that link), I loved that game to pieces. It was brilliantly done: superb graphics, fun gameplay, and one of the best stories ever implemented into a video game. Uncharted 2 picked up a few years after the end of the first. A short synopsis follows, followed by my full review.
View Full Article Here
|
Holy crap, it's amazing what we've done with Batman. Look at what he once was, and look at what he is now. He started out as just another hero tossed into the countless collection featured in various issues of "Action Comics", "Detective Comics", and the like. The really old-school fans remember him from those days. Slightly "newer" people remember good ol' Adam West wrapped up in spandex, the horrendously cheesy dialog, the hilarity of some featured villains, and worst of all, Robin's Speedo. People of my generation might remember Michael Keaton, or maybe the (in my opinion) worst Batmans, Val Kilmer/George Clooney (Don't get me wrong, I love George Clooney, but he did a horrible Batman. An awesome Bruce Wayne, but a horrible Batman. I was never a big fan of Val Kilmer in anything, for some reason).
View Full Article Here
|
Red Faction Guerilla is an open-world shooter developed by the Volition Inc. I don't use the term "open-world" loosely, this is truly open world. Well, not in all senses of the term. The whole world isn't open, just a large chunk. The rest of the planet has nothing on it, thus is too boring to include in the game. Why go there? You'd just travel for hours on end not finding anything but maybe the occasional easter egg a really, really bored programmer hid in there whilst designing this phenomenally boring landscape. You're "restricted" to 6 (7?) zones. You can access 4 of them without even touching the main storyline. Seriously, no joke. I actually ran around doing missions in the first 4 levels at random, just exploring. It was around the time I finished all available missions I realized there was a story mission I could do. Don't let that persuade you to not do the storyline though; the storyline opens up the other 3. Do let that persuade you to not finish the storyline, but I'll get to that in a few paragraphs. First, a plot synopsis.
View Full Article Here
|
This game caused me to turn on my Wii for the first time since approximately March. It's sad that it took this long for anything even remotely interesting to come out on the Wii. "The Conduit" may have hit it off for me, but everyone told me not to get it, due to the only thing good about it being the online play. Those newbies to the site should know I only review based on single-player and storyline, unless split-screen multiplayer is available. In that case I'm on it. Enough about that game though, we're here to talk about the sequel to the best selling game of all time, much in the way that Internet Explorer is the most successful internet browser of all time; they both came bundled with the package. If you exclude console sales, "Wii Sports" probably did horribly; but alas, we count it. Here you go, "Wii Sports Resort".
View Full Article Here
|
Admin Note: Sorry for the lack of apostraphe, the code glitches when it's there.
Uncharted: Drake's Fortune was Naughty Dog's first exploration out of Jak & Daxter into the seventh generation of consoles. Their critically acclaimed Jak & Daxter series was one of the most successful series on the PS2. Hey, out of my favorite PS2 (exclusive) games ever, Jak 2 is at the very top, followed later by Jak 3. I'd say that a company has done their job if 2 games in the same series reach "Best Game on a Given Console" status. But Naughty Dog knew that with the leap into the next generation, they were going to have to expand into new territory, something other than traditional Jak & Daxter. Thus was born the idea of Uncharted: Drake's Fortune, unknowingly the first in a series of Uncharted games.
View Full Article Here
|
All Images and Text © 2008-2010 Doug Robson. All Rights Reserved.
|